Last semester I took a game design course. I design an educational game for teaching players the relationship among price, supply, and demand. I found two things. The first is that to create an interesting educational game, which has simple rules, to teach higher knowledge is difficult for me. My first idea was creating a game for teaching ADDIE model. However, I can find an appropriately and simply interactive pattern. The second thing is that players may not be aware of that they are learning while playing. What I had conducted three playtests shows that if you just asked what they learn from the game, in most cases, they couldn’t be aware of what they learned. However, if you asked them to explain the relationship among price, supply, and demand, they could tell the correct answer. Thus, I think after players play an educational game, we should provide them a test, questions, or other evaluation methods that is related to what we want to tell them. The reason that I don’t suggest us to adding this kind of evaluation in games or before playing is when learners are aware of they are learning, some of them may just take the game as another assignment.
Click Here to download the rules and analysis document of my game. It’s a card game. There is no copyright but cannot be used in any commercial purpose or any kinds of publications without my permission.
沒有留言:
張貼留言